Cost: Variable

Addiction is a mundane mental/physical disadvantage. The value this disadvantage depends on the cost, effects, and legality of the substance/drug

Per Day CostEdit

  • Cheap (0.1% starting wealth): -5 points
  • Expensive (up to 0.5% starting wealth): -10 points.
  • Very expensive (> 0.5% starting wealth): -20 points.


  • Incapacitating or hallucinogenic: -10 points.
  • Highly addictive (-5 on withdrawal roll): -5 points.
  • Totally addictive (-10 on withdrawal roll): -10 points.

A legal substance is +5 points.


It is referenced in Fantasy, p. 132, on nympholepsy; Magic, p. 92, in the description of the Relieve Addiction spell; Space, p. 220, on addiction to virtual reality, psionic contact, or direct pleasure stimulation; and Thaumatology, p. 63, on addiction to magic, and p. 94, on addiction to spiritual energies.

Kromm QuotesEdit

Sean Punch has commented on Addiction in the following posts to the SJG GURPS Forums:

See AlsoEdit