Alchemy
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Alchemy is a skill, described in Basic Set, pp. 174-175, and referenced in a number of other works:
- GURPS Banestorm™, p. 186, on its overlap with Chemistry in Ytarria
- GURPS Dungeon Fantasy™ 2: Dungeons, p. 3, on brewing potions
- Dungeon Fantasy 2, pp. 9 and 19, on identifying hazardous materials
- Dungeon Fantasy 2, p. 14, on identifying potions
- GURPS Dungeon Fantasy 3: The Next Level, p. 18, on interchangeability with Herb Lore
- GURPS Fantasy™, p. 18, on fitting Alchemy into a system of magic
- Fantasy, p. 23, on Alchemy as an extension of natural magic
- Fantasy, p. 152, on the real-world development of alchemical theory
- Fantasy, p. 156, on Alchemy in general, internal alchemy, and creating gold
- GURPS Fantasy-Tech™ 1: The Edge of Reality, pp. 29-30, on Alchemy as a mundane but effective science
- GURPS Low-Tech™, p. 30, on alchemist's kits
- GURPS Magic™, pp. 210-222, on Alchemy in general
- GURPS Thaumatology™, pp. 100-107, on Alchemy in general
Kromm Quotes
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Sean Punch has commented on Alchemy in the following posts to the SJG GURPS Forums:
- On errors in Magic [1]
- On high Alchemy scores for NPCs [2], [3]
- On its use with Quick Gadgeteer [4], [5]