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Cost: varies

Allies is a social, mundane advantage, described in Basic Set, pp. 36-38.

Cost is effected by Ally’s Power, Ally Groups, and Frequency of Appearance

BooksEdit

It is the subject of the entirety of GURPS Dungeon Fantasy 5: Allies™, and is referenced in a number of other works:

  • GURPS Dungeon Fantasy 9: Summoners™, pp. 4-5, on Accessibility limitations
  • Dungeon Fantasy 9, p. 14, on hordes of Allies
  • Dungeon Fantasy 9, p. 20, on Spirits
  • Dungeon Fantasy 9, p. 25, undead Allies
  • Dungeon Fantasy 9, p. 38, on gaining advice from Allies
  • Dungeon Fantasy 9, p. 39, on dealing with players becoming over-reliant on supernatural Allies
  • GURPS Dungeon Fantasy 11: Power-Ups, p. 14, on familiars for spellcasters
  • Dungeon Fantasy 11, p. 28, on animal Allies for holy warriors
  • Dungeon Fantasy 11, p. 36, on animal Allies for unholy warriors
  • GURPS Fantasy, p. 128, on self-aware or possessed magical objects as Allies
  • Fantasy, p. 132, on whether to treat animals as Allies or Signature Gear
  • GURPS Mysteries, p. 107, on suitable Allies for investigators
  • GURPS Powers, p. 41, on Summonable Allies
  • GURPS Thaumatology, p. 113, on magic items allowing summonable Allies
  • Thaumatology, p. 118, on magic items as Allies
  • Thaumatology, p. 198, on conjuring animals or supernatural creatures
  • Thaumatology, pp. 202-203, on incorporating summonable Allies into powers
  • Thaumatology, pp. 209-210, on supernatural servants
  • GURPS Zombies pg 105, which discusses how to deal with low or negative value characters

FAQEdit

http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.2.31

What should I do if I want an Ally who can conjure/summon/create minions of some sort? NPCs don't pay points for Allies . . .

At this point, it becomes an important supernatural ability (esp. due to being summonable). So yeah, this is the exception when NPCs pay for their Allies.

Kromm QuotesEdit

Sean Punch has commented on Allies in the following posts to the SJG GURPS Forums:

  • On their pricing [1], [2]
  • On applying limitations to familiars [3]
  • On their financial needs [4], [5], [6]
  • On Rank versus Contact Group versus Allies [7]
  • On player input in designing them [8], [9]
  • On them not turning out to be evil [10]
  • On their allegiance to a single player character [11]
  • On their random appearance [12], [13], [14]
  • On what failing an appearance roll means [15]
  • On their implicit inclusion in Rank [16], [17]
  • On their implicit inclusion in Wealth [18]
  • On their behavior in combat [19]
  • On the time required for summonable Allies to appear [20]
  • On building summoned creatures for holy (or unholy) warriors [21]
  • On animals as Allies versus Signature Gear [22]
  • On statting animal Allies [23]
  • On vehicles as allies [24]
  • On Allies with IQ 0 [25]
  • On their lack of disadvantage limit [26]
  • On building a duplication power [27]
  • On why NPCs don't pay for them [28]
  • On overkill [29]

See AlsoEdit

LinksEdit

http://www.mygurps.com/a_allies.html