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Allies is a social, mundane advantage, described in Basic Set, pp. 36-38. It has the optional special enhancements Minion, Special Abilities, and Summonable, and the special limitations Sympathy and Unwilling. It is the subject of the entirety of GURPS Dungeon Fantasy 5: Allies™, and is referenced in a number of other works:

  • GURPS Dungeon Fantasy 9: Summoners™, pp. 4-5, on Accessibility limitations
  • Dungeon Fantasy 9, p. 14, on hordes of Allies
  • Dungeon Fantasy 9, p. 20, on Spirits
  • Dungeon Fantasy 9, p. 25, undead Allies
  • Dungeon Fantasy 9, p. 38, on gaining advice from Allies
  • Dungeon Fantasy 9, p. 39, on dealing with players becoming over-reliant on supernatural Allies
  • GURPS Dungeon Fantasy 11: Power-Ups, p. 14, on familiars for spellcasters
  • Dungeon Fantasy 11, p. 28, on animal Allies for holy warriors
  • Dungeon Fantasy 11, p. 36, on animal Allies for unholy warriors
  • GURPS Fantasy, p. 128, on self-aware or possessed magical objects as Allies
  • Fantasy, p. 132, on whether to treat animals as Allies or Signature Gear
  • GURPS Mysteries, p. 107, on suitable Allies for investigators
  • GURPS Powers, p. 41, on Summonable Allies
  • GURPS Thaumatology, p. 113, on magic items allowing summonable Allies
  • Thaumatology, p. 118, on magic items as Allies
  • Thaumatology, p. 198, on conjuring animals or supernatural creatures
  • Thaumatology, pp. 202-203, on incorporating summonable Allies into powers
  • Thaumatology, pp. 209-210, on supernatural servants

Kromm QuotesEdit

Sean Punch has commented on Allies in the following posts to the SJG GURPS Forums:

  • On their pricing [1], [2]
  • On applying limitations to familiars [3]
  • On their financial needs [4], [5], [6]
  • On Rank versus Contact Group versus Allies [7]
  • On player input in designing them [8], [9]
  • On them not turning out to be evil [10]
  • On their allegiance to a single player character [11]
  • On their random appearance [12], [13], [14]
  • On what failing an appearance roll means [15]
  • On their implicit inclusion in Rank [16], [17]
  • On their implicit inclusion in Wealth [18]
  • On their behavior in combat [19]
  • On the time required for summonable Allies to appear [20]
  • On building summoned creatures for holy (or unholy) warriors [21]
  • On animals as Allies versus Signature Gear [22]
  • On statting animal Allies [23]
  • On vehicles as allies [24]
  • On Allies with IQ 0 [25]
  • On their lack of disadvantage limit [26]
  • On building a duplication power [27]
  • On why NPCs don't pay for them [28]
  • On overkill [29]

See AlsoEdit

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