Allies is a social, mundane advantage, described in Basic Set, pp. 36-38. It has the optional special enhancements Minion, Special Abilities, and Summonable, and the special limitations Sympathy and Unwilling. It is the subject of the entirety of GURPS Dungeon Fantasy 5: Allies™, and is referenced in a number of other works:
- GURPS Dungeon Fantasy 9: Summoners™, pp. 4-5, on Accessibility limitations
- Dungeon Fantasy 9, p. 14, on hordes of Allies
- Dungeon Fantasy 9, p. 20, on Spirits
- Dungeon Fantasy 9, p. 25, undead Allies
- Dungeon Fantasy 9, p. 38, on gaining advice from Allies
- Dungeon Fantasy 9, p. 39, on dealing with players becoming over-reliant on supernatural Allies
- GURPS Dungeon Fantasy 11: Power-Ups, p. 14, on familiars for spellcasters
- Dungeon Fantasy 11, p. 28, on animal Allies for holy warriors
- Dungeon Fantasy 11, p. 36, on animal Allies for unholy warriors
- GURPS Fantasy™, p. 128, on self-aware or possessed magical objects as Allies
- Fantasy, p. 132, on whether to treat animals as Allies or Signature Gear
- GURPS Mysteries, p. 107, on suitable Allies for investigators
- GURPS Powers™, p. 41, on Summonable Allies
- GURPS Thaumatology™, p. 113, on magic items allowing summonable Allies
- Thaumatology, p. 118, on magic items as Allies
- Thaumatology, p. 198, on conjuring animals or supernatural creatures
- Thaumatology, pp. 202-203, on incorporating summonable Allies into powers
- Thaumatology, pp. 209-210, on supernatural servants
Kromm Quotes
Sean Punch has commented on Allies in the following posts to the SJG GURPS Forums:
- On their pricing [1], [2]
- On applying limitations to familiars [3]
- On their financial needs [4], [5], [6]
- On Rank versus Contact Group versus Allies [7]
- On player input in designing them [8], [9]
- On them not turning out to be evil [10]
- On their allegiance to a single player character [11]
- On their random appearance [12], [13], [14]
- On what failing an appearance roll means [15]
- On their implicit inclusion in Rank [16], [17]
- On their implicit inclusion in Wealth [18]
- On their behavior in combat [19]
- On the time required for summonable Allies to appear [20]
- On building summoned creatures for holy (or unholy) warriors [21]
- On animals as Allies versus Signature Gear [22]
- On statting animal Allies [23]
- On vehicles as allies [24]
- On Allies with IQ 0 [25]
- On their lack of disadvantage limit [26]
- On building a duplication power [27]
- On why NPCs don't pay for them [28]
- On overkill [29]