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Cost: 5 or 15 points per identity

Alternate Identity is a social, mundane advantage, described in Basic Set, p. 39. It comes in two forms, Legal and Illegal. It is referenced in GURPS Banestorm, p. 183, on the lack of official records in Yrth, and GURPS Space, p. 219, on an Alternate Identity limited to a specific world.

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