Armoury is a IQ/Average skill, described in Basic Set, p. 178 that defaults: IQ-5 or Engineer (same)-4.. It has the specialties Battlesuits, Body Armor, Force Shields, Heavy Weapons, Melee Weapons, Missile Weapons, Small Arms, and Vehicular Armor. It is referenced in a number of GURPS books:

  • GURPS Dungeon Fantasy 2: Dungeons, p. 3, on crafting gear
  • Dungeon Fantasy 2, p. 14, on spotting good loot
  • Dungeon Fantasy 2, p. 19, on disarming traps
  • GURPS Fantasy, p. 138, on earning money as an armorer
  • GURPS High-Tech, p. 249, in the description of the Armorer's Gift perk
  • GURPS Low-Tech, p. 10, adds a new specialty, Liquid Projectors, and gives new defaults at low tech levels
  • GURPS Power-Ups 2: Perks, in the description of the Armorer's Gift perk

Kromm QuotesEdit

Sean Punch has commented on Armoury in the following posts to the SJG GURPS Forums:

  • On equipment penalties [1]
  • On the affect of TL on rolls [2]
  • On what's included in the Melee Weapons specialty [3]
  • On it being covered by a Guns! wildcard skill [4]

See AlsoEdit