Armoury
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Armoury is a skill, described in Basic Set, p. 178. It has the specialties Battlesuits, Body Armor, Force Shields, Heavy Weapons, Melle Weapons, Missile Weapons, Small Arms, and Vehicular Armor. It is referenced in a number of GURPS books:
- GURPS Dungeon Fantasy 2: Dungeons™, p. 3, on crafting gear
- Dungeon Fantasy 2, p. 14, on spotting good loot
- Dungeon Fantasy 2, p. 19, on disarming traps
- GURPS Fantasy™, p. 138, on earning money as an armorer
- GURPS High-Tech™, p. 249, in the description of the Armorer's Gift perk
- GURPS Low-Tech™, p. 10, adds a new specialty, Liquid Projectors, and gives new defaults at low tech levels
- GURPS Power-Ups 2: Perks™, in the description of the Armorer's Gift perk
Kromm Quotes
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Sean Punch has commented on Armoury in the following posts to the SJG GURPS Forums:
- On equipment penalties [1]
- On the affect of TL on rolls [2]
- On what's included in the Melee Weapons specialty [3]
- On it being covered by a Guns! wildcard skill [4]