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Attributes are the basic characteristics of a GURPS character.

Basic Attributes[]

Each of these Basic Attributes have Components some of which are modified via Secondary Characteristics. Based on its components Health may be under priced.

Secondary Characteristics[]

Defined on the next few pages, along with information on Size Modifiers, Wealth, Tech Levels, and other basic statistics.

  • Hit Points [HP]: normally equivalent to ST (±2 points per ±1 HP)
  • Will: normally equivalent to IQ (±5 points per ±1 Will)
  • Perception (Per): normally equivalent to IQ (±5 points per ±1 Perception)
  • Fatigue Points [FP]: normally equivalent to HT (±3 points per ±1 FP).
  • Basic Speed: normally (HT+DX)/4 (±5 points per ±0.25 Speed)
  • Basic Move: normally Basic Speed less all fractions (±5 points per ±1 yard/second)

Special Limitations[]

Strength[]

Dexterity[]

Meaning of Attributes[]

While classic had Meanings of attribute levels there we enough changes in the rules that they were kind of useless. The below table assumes a human. For nonhumans, read each point above or below the human norm of 10 as a 10% deviation from the racial norm instead.

Attribute Score General Meaning details
6 or less Crippling An attribute this bad severely constrains a lifestyle.
7 Poor Your limitations are immediately obvious to anyone who meets you. This is the lowest score you can have and still pass for “ablebodied.”
8 or 9 Below average Such scores are limiting, but within the human norm. Attributes below 8 cannot be adventurers.
10 Average Most humans get by just fine with a score of 10.
11 or 12 Above average These scores are superior, but within the human norm
13 or 14 Exceptional Such an attribute is immediately apparent – as bulging muscles, feline grace, witty dialog, or glowing health – to those who meet the person
15 or 16 Amazing An attribute this high draws constant comment and probably guides the person's career choices
17 or 18. Legendary historical “bests” and remarkable fictional heroes
19 or 20 Mythic astounding even among great heroes in fiction and folklore. Physically possible for real people, but no one's ever really gotten there
21+ Superhuman off-limits to humans, barely suitable for great heroes, okay for deities

GURPS Ultra-Lite Levels[]

The GURPS Ultra-Lite uses "Levels" for attributes with each level having a meaning related to that attribute.

Value ST DX IQ HT
8 Weak Clumsy Dull Sickly
10 Normal Normal Normal Normal
12 NA Agile Smart NA
14 Strong Very Agile Very Smart Hardy
16 NA Extreme Genius NA
18 Very Strong NA NA Very Hardy

FAQ: What do attribute levels of zero mean?

Attributes outside the Below-Above average range[]

Classic: Who's Who 1 and Classic: Who's Who 2 stat several people outside the Below-Above average range in their Attributes. Due to changes between Classic and 4e regarding ST, HT, HP, and FP only DX and IQ are listed below.

Exceptional Attribute (13-14)[]

Amazing Attribute (15-16)[]

Legendary Attribute (17-18)[]

Additional Information[]

References[]

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