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B102 Instructions say to see B262 on how to write up.

Includes Switchable so it's more like +70

Requires but does not include Melee Attack, so if you included that, the net effect is like +40.

It does appear to include Cannot Parry (normally -5%) though so the net effect is more like +35%.

http://www.sjgames.com/gurps/faq/FAQ4-5.html describes it as a "free attack" effect

http://www.sjgames.com/gurps/faq/FAQ4-5.html#SS5.2.8 discusses stacking Area Effect on this

An actual radius would amount to adding Area Effect on top of it all. That might not be "canon," but it's logical and the simplest way to do it.

PK quoteEdit

http://forums.sjgames.com/showpost.php?p=1037048&postcount=17 in 2010

Aura + Area Effect means that the ability keeps firing off every second. That means that every person in the area has to make a HT roll every second until affected.

a 2007 post http://forums.sjgames.com/showpost.php?p=411352&postcount=9

Kromm has actually said that Area Effect is appropriate for expanding the range of an Aura.

Indicates a pre-2008 post also exists prior to the 2010 one, needs to be located

See alsoEdit