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Brawling is (DX/Easy) skill of “unscientific” unarmed combat.[1] It's one of the most common skills, seen with all manner of adventurers, NPCs, and monsters. Almost every type of natural attack is covered by Brawling -- punches, kicks, elbow strikes, knee strikes, headbutts, ear claps, and even poking a foe's eyes and dropkicks.

  • Defaults: None[2]

Kromm Quotes[]

Sean Punch has commented on Brawling in the following posts to the SJG GURPS Forums:

  • On its lack of a default [1]
  • Compared to Boxing and Karate [2]
  • On its advantages over untrained DX rolls [3], [4]
  • On the justification for damage bonuses [5]
  • On the lack of stacking damage bonuses with Boxing and Karate [6]
  • On its not including any grappling [7]
  • On its use in pistol-whipping [8]
  • On what counts as a "fist load" [9]

2009 post highlights from him in a 2008 thread

It's the bit where Brawling is innately ambidextrous that makes it useful for parrying.
Brawling gives a parry with either hand. A DX 10 man with Brawling 10 gets two parries at 8.

See Also[]

References[]

  1. Basic Set, p.182
  2. Although, basically everything has one point in Brawling!
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