Charisma is a mental, mundane advantage, described in Basic Set, p. 41, and referenced in GURPS Dungeon Fantasy 2: Dungeons, p. 5, on finding a sponsor, p. 10, on negotiating with monsters, and p. 15, on selling loot; and GURPS Space, p. 219, on applying Charisma to alien species.

Kromm QuotesEdit

Sean Punch has commented on Charisma in the following post to the SJG GURPS Forums:

  • On its cheap price [1]

Real lifeEdit

  • 5: Joan of Arc
  • 4: Alexander the Great

See AlsoEdit

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