Clairsentience is a mental, supernatural advantage, described in Basic Set, p. 50. It has the special limitations Clairaudience, Clairosmia, Clairvoyance, ESP, and Visible.

Clairsentience is referenced in GURPS Powers on these pages:

  • P. 17, as a mental power
  • Pp. 44-45, as a super-power, and intruducing the special enhancements Aware, Projection, and Second Nature
  • P. 64, on interaction with the Obscure advantage
  • P. 163, on its use in enhancing skills
  • P. 197, on its potential as a plot-stopper in adventures

Kromm QuotesEdit

Sean Punch has commented on Clairsentience in the following posts to the SJG GURPS Forums:

  • On its range [1]
  • On using it to augment Telekinesis [2]
  • On its interaction with Obscure as a magical ability [3]

See AlsoEdit