FANDOM


Cloak is a skill, described in Basic Set, p. 184.

Martial ArtsEdit

GURPS Martial Arts pg 215 expands

SorceryEdit

GURPS Thaumatology: Sorcery pg 28:

immune to crushing damage, loses no more than 1 HP from any piercing or impaling damage, and takes full injury from all other attacks

Kromm QuotesEdit

Sean Punch has commented on Cloak in the following posts to the SJG GURPS Forums:

2012 http://forums.sjgames.com/showpost.php?p=1340186&postcount=17

you can defend with the same thing you used to attack (e.g., whip a cloak and then block with it

Douglas Cole quoteEdit

http://forums.sjgames.com/showpost.php?p=1519224&postcount=30

So: switches, not mandatory "yeah, if you built your character around this, you can't use the new rules without nerfing him" actions.

Well, except for Cloak and Whip. I was given permission to tone those down a priori.

See AlsoEdit