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B378 DAMAGE ROLL

A negative modifier can’t reduce damage below 0 if the attack does crushing damage, or below 1 if it does any other type of damage."

B379 WOUNDING MODIFIERS AND INJURY

The damage after this multiplier determines the injury: the HP lost by the target. Round fractions down, but the minimum injury is 1 HP for any attack that penetrates DR at all.

FAQEdit

"You take half *damage.* Damage is the roll before DR. "Half injury" would be after DR." http://www.sjgames.com/gurps/faq/FAQ4-5.html

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