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also see Injury Tolerance variant Damage Reduction from Powers for divisors

Damage Resistance or DR is an advantage introduced on page 46 of Basic Set: Characters.

modifiersEdit

enhancementsEdit

featuresEdit

GURPS Sorcery: Protection and Warning Spells 6/14 Notes:

  • “Does not damage those colliding with it” is a 0-point special effect of DR with Affects Others, Area Effect, and Force Field.
  • As a special effect, this forms a hemispherical dome, not a cylinder.

limitationsEdit

eyesEdit

Although it says "By default, natural DR does not protect your eyes (or windows, if you are a vehicle)" http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.2.24 mentions:

Normally, Face DR does include eyes (when hit at a -9 penalty). However, normally, people target Slits, which are basically Chinks in Armor on the eyes (-10). Helmets which include the eye hit location specifically are not subject to the Chinks vulnerability over the eyes, and protect at the listed Eye DR instead.

This may just refer to "Force Field" + "Limited, Face" though. Body armor effectively functions like a force field since it prevents 'touch' attacks to the flesh underneath and can protect clothing worn under it.

ChinksEdit

No guideline is given for chinkless armor until Low-Tech which talks about Flexible armor lacking chinks, however non-flexible armor (like in GURPS Psionic Powers, Astral Armor) is explicitly described as chinkless.

FAQEdit

http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.2.24

3.4.2.24 What are the details of targeting eyes on an armored face? Does Face DR protect the eyes? What about slits/chinks? Okay, here's a very terse version of Kromm's ruling:

Normally, Face DR does include eyes (when hit at a -9 penalty). However, normally, people target Slits, which are basically Chinks in Armor on the eyes (-10). Helmets which include the eye hit location specifically are not subject to the Chinks vulnerability over the eyes, and protect at the listed Eye DR instead.

against MaledictionEdit

page 14 of GURPS Psionic Powers introduces the "Malediction-Proof" enhancement. Normally damage from Malediction bypasses DR.

quotesEdit

KrommEdit

2007 http://forums.sjgames.com/showthread.php?p=479362

Damage Resistance is normally "always on," per the first paragraph of Turning Advantages Off and On (p. B34). It has no crippling bulk or appearance issues by default, so "it never inconveniences you."
There's little value to being able to switch DR on and off. You must still add Switchable, +10% if you wish to do that, though. Presumably, if you want such a feature, you have ways of making it useful. You can balance that cost with Nuisance Effect and so on to get DR at +0% that's funny-looking or bulky when on, out of the way when off. This isn't a net drawback, because once again, it has its uses. If nothing else, it's really annoying to have to subtract DR from the HT rolls for beneficial Afflictions, or to turn aside hypodermics when you need to be immunized against plagues!
Finally, you can take limitations that shut down or reduce the availability of your DR. These are most often such things as Accessibility and Uncontrollable. If you have a drawback like that, then you don't need Switchable as well.

The "no appearance issues" is contradicted by PK in 2011 in Monster Hunters, but affirmed in 2016 by PK in PAWS

http://forums.sjgames.com/showpost.php?p=479511&postcount=12

DR that conks out if you're not conscious is definitely DR with Accessibility. I'd peg it at -10%, really. You're not going to be doing much fighting unless you're awake . . . and if you're not awake, there's 1,001 ways to kill you that DR can't prevent, starting with suffocation and driving a knife into your eyeball.

2011 per roguebfl post http://forums.sjgames.com/showpost.php?p=1191489&postcount=36

No, I'm saying that DR with Force Field is switchable by default. Note that MOST advantages are! You only need Switchable for the ones priced down for inconvenience, like Invisibility. Since DR with Force Field is inconvenient in ways that DR without is not, it's switchable as part of

the package.

See alsoEdit