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introduced in GURPS Powers page 119, a way of buying Fatigue Points which regenerated independently, did not fatigue the user, and with limitations to reduce cost based on slower regeneration rates.

quotesEdit

PKEdit

2008 http://forums.sjgames.com/showpost.php?p=628192&postcount=5

  • Make her ER fuel mundane extra effort, not just boost 'powers'.

+20% to the cost of the ER, much as for the Extended enhancements for various advantages.

Christopher R. RiceEdit

2014 http://forums.sjgames.com/showpost.php?p=1833072&postcount=8

you can have any number of Energy Reserves as long as the GM allows.

See alsoEdit