Existing Advantages as Talents is a box on GURPS Powers involving the reworking of an advantage into a Talent.
Requirements[]
1) At least four levels that cost between 5 and 15 points apiece
2) act mainly as an aptitude that gives a bonus to some kind of success roll
and
3) not be appropriate as the ability of a power in its own right.
The best examples are Magery (without any special modifiers) as Talent for a magical power and Power Investiture as Talent for a divine power.
Special Note[]
Since "Identifying an existing advantage as the Talent of a power doesn’t change its point cost" it should be mentioned in some way that this is a Talent rather then the advantage.
Suggestions[]
- Talent: Magery (type)
- Magery (type) Talent
See Also[]
References[]
- GURPS Powers p. 29