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This is Classic material. Some conversion will be needed to use with 4e,
some of which may have been done for you.
GURPS Espionage cover

Classic: Espionage (1992) is the world of spies and counterspies.

Characters[]

The Espionage Campaign[]

  • Campaign Tone
  • Black and White vs. Shades of Gray
  • Current Affairs vs. Cinematic Flair
  • High Security vs. High Action
  • High-Tech vs. Sci-fi
  • The Campaign Theme
  • Spy vs. Spy
  • The Enemy Within
  • War Hot and Cold
  • Big Business
  • Political Movements

Spy-Tech[]

The Weirdness of Mirrors

  • The Double Agent, Mixed Loyalties, The Disaffected Agent, The Rogue Operation, The Set-Up, The False Flag, The Hidden Agenda, Leaks and Scandals

Tradecraft and Missions[]

  • Tricks of the Trade
  • Espionage Organization
  • Strategic Reconnaissance
  • Mission Types
  • Strategic Reconnaissance
  • Tactical Military Reconnaissance
  • Economic Intelligence
  • Technical Intelligence
  • Blackmail
  • Recruiting Agents
  • Disinformation
  • Sabotage
  • Propaganda
  • Assassination
  • Bodyguard Work
  • Hostile Extraction
  • Friendly Extraction
  • Rescue
  • The Coup d'Etat
  • Plumbing
  • Escape and Evasion
  • Transportation
  • Computer Espionage
  • Adventure Design

Intelligence Organizations[]

  • British Intelligence Services
  • Canadian Intelligence Services
  • French Intelligence Services
  • German Intelligence Services
  • Japanese Intelligence Services
  • Russian Intelligence Services
  • South African Intelligence Services
  • USSR Intelligence Services
  • United States Intelligence Services
  • Miscellaneous Intelligence Services
  • Warsaw Pact Intelligence Services
  • Inventing New Intelligence

Spooktalk[]

The spyworld has its own jargon which can add an air of authenticity to the setting.

Related Material[]

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