This is Classic material. Some conversion will be needed to use with 4e, some of which may have been done for you. |
GURPS Psionics (1991, 1992, 1995, 1999, 2003) is a Classic edition book that provides:
- Unified Rules – the psi systems from GURPS Basic Set Third Edition and GURPS Supers combined into a complete, official whole.
- Psionic Abilities – including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.
- More Rules – featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists.
- Psionic Technology – two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers – even psionic starship drives!
- Campaign Advice – on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
- Complete Campaign Background – in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own
Japanese release[]
ガープス・サイオニクス―汎用 (Gurps Saionikusu) includes a custom anime cover.
Note[]
Psionics got a total overhaul in 4e. 'GURPS Powers covers all of the 4e mechanics though GURPS Psionic Powers is regarded as more helpful.
The setting doesn't formally exist in 4e.
Additional Material[]
- Psionic Wizardry (1/21/2000)