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This is Classic material. Some conversion will be needed to use with 4e,
some of which may have been done for you.
GURPS Psionics cover

GURPS Psionics (1991, 1992, 1995, 1999, 2003) is a Classic edition book that provides:

  • Unified Rules – the psi systems from GURPS Basic Set Third Edition and GURPS Supers combined into a complete, official whole.
  • Psionic Abilities – including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.
  • More Rules – featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists.
  • Psionic Technology – two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers – even psionic starship drives!
  • Campaign Advice – on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
  • Complete Campaign Background – in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own

Japanese release[]

GURP Psionics October 1995 Japan

Japanese cover used October 1995

Saionikusu

ガープス・サイオニクス―汎用 (Gurps Saionikusu) includes a custom anime cover.

Note[]

Psionics got a total overhaul in 4e. 'GURPS Powers covers all of the 4e mechanics though GURPS Psionic Powers is regarded as more helpful.

The setting doesn't formally exist in 4e.

Additional Material[]

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