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GURPS Dungeon Fantasy is a series of small PDF genre books for GURPS that covers the sub-genre of fantasy made popular by Dungeon & Dragons. Several of the books were rewritten and repackaged for the Powered by GURPS Dungeon Fantasy Roleplaying Game.

Before it was books it was a series of Pyramid articles (36,50,60,72,76,89,98) which were compiled as Pyramid: Dungeon Fantasy Collected:

Adventurers Edit

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Cover to Dungeon Fantasy 1: Adventurers

Dungeon Fantasy 1: Adventurers is a 31 page PDF written by Sean Punch. It covers templates and the rules needed to build niche-protected Dungeon delving characters.

Dungeons Edit

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Cover to [Dungeon Fantasy 2: Dungeons

Dungeon Fantasy 2: Dungeons is a 32 page PDF written by Sean Punch. It is for gamemasters who want to run Dungeon Fantasy style games in GURPS.

The Next Level Edit

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Cover to Dungeon Fantasy 3: The Next Level

Dungeon Fantasy 3: The Next Level is a 44 page PDF written by Sean Punch. It covers how to use GURPS' point-based system as a level based system while keeping niche based style.

Sages Edit

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Cover to Dungeon Fantasy 4: Sages

Dungeon Fantasy 4: Sages is a 17 page PDF written by Sean Punch. It expands on Dungeon Fantasy 1: Adventurers for knowledge based characters.

Allies Edit

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Cover to Dungeon Fantasy 5: Allies

Dungeon Fantasy 5: Allies is a 30 page PDF written by Jason Levine. It covers the allies of Dungeon delvers: Druidic companions, Holy Allies, and Familiars.

40 Artifacts Edit

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Cover to Dungeon Fantasy 6: 40 Artifacts

Dungeon Fantasy 6: 40 Artifacts is a 31 page PDF written by Sean Punch. This catalog covers 40 artifacts to work as McGuffin for your dungeon crawls.

Clerics Edit

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Cover to Dungeon Fantasy 7: Clerics

[Dungeon Fantasy 7: Clerics is a 37 page PDF written by Phil Masters. It expands on Dungeon Fantasy 1: Adventurers for cleric characters.

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the "Love Priest" has some spells which have questionable attitudes regarding informed consent

Treasure Tables Edit

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Cover to Dungeon Fantasy 8: Treasure Tables

Dungeon Fantasy 8: Treasure Tables is a 64 page PDF written by Matt Riggsby. It covers how to fill the dungeon with the loot that the delvers face the monsters and traps for.

Summoners Edit

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Cover to Dungeon Fantasy 9: Summoners

Dungeon Fantasy 9: Summoners is a 44 page PDF written by Phil Masters. It adds to Dungeon Fantasy 1: Adventurers summoning based characters: the demonologist, the elementalist, the necromancer, and the shaman.

Taverns Edit

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Cover to Dungeon Fantasy 10: Taverns

Dungeon Fantasy 10: Taverns is a 33 page PDF written by Jason Levine and Loren Wiseman. It covers encounters where Dungeon Fantasy traditionally begin; Taverns.

Power-Ups Edit

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Cover to Dungeon Fantasy 11: Power-Ups

Dungeon Fantasy 11: Power-Ups is a 45 page PDF written by Sean Punch. It furthers the Goals of The Next Level.

See also

Ninja Edit

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Cover to Dungeon Fantasy 12: Ninja

Dungeon Fantasy 12: Ninja is a 20 page PDF written by Peter V. Dell'Orto. It covers they way of of ninja and their roles in Dungeon Fantasy.

Loadouts Edit

Dungeon Fantasy 13: Loadouts is a 64 page PDF written Matt Riggsby that does for gear what character templates do for abilities.

Psi Edit

Dungeon Fantasy 14: Psi is a 47 page PDF written Sean Punch that lets you introduce the power of the mind to a Dungeon Fantasy campaign.

Henchmen Edit

Dungeon Fantasy 15: Henchmen is a 43 page PDF written Peter V. Dell'Orto and Sean Punch and gives you everything you need to create servants.

Contents:

  • Templates for 10 distinct 125-point archetypes (agent, apprentice, archer, brute, cutpurse, initiate, killer, sage, skirmisher, and squire) and five 62-point callings (cultist, guard, laborer, servant, and torch-bearer), each with detailed customization notes.
  • How to use these templates for hirelings, including rules for recruitment, loyalty, and pay.
  • Advice on treating these henchmen as Allies: evaluating the advantage, handling NPC advancement, and weighing the campaign ramifications of permanent associates.
  • Thoughts on adapting such roles for PCs in low-powered, mixed-power-level, and standard 250-point campaigns.
  • A dozen 125-point lenses – adept, burglar, champion, gadgeteer, genin, learned, monk, priest, psi, treasure-hunter, troubadour, and veteran – that mix and match with the templates to get a wide variety of high-end henchmen and custom PC professions.
  • New perks and power-ups for companions and flunkies.
  • Guidelines for adding nonhuman racial templates to the mix for henchmen and custom PCs alike.

Wilderness Adventures Edit

Dungeon Fantasy 16: Wilderness Adventures is a 60 page PDF written Sean Punch regarding adventures in the area between the dungeons.

See also Edit

External Links Edit

  1. 40 Artifacts