Dungeon Fantasy 2: Dungeons™ is a 32 page PDF written by Sean Punch. It is for gamemasters who want to run Dungeon Fantasy style games in GURPS.
The Next Level Edit
Dungeon Fantasy 3: The Next Level™ is a 44 page PDF written by Sean Punch. It covers how to use GURPS' points-based system as a level based system while keeping niche based style.
Dungeon Fantasy 4: Sages™ is a 17 page PDF written by Sean Punch. It expands on Dungeon Fantasy 1: Adventurers for knowledge based characters.
Dungeon Fantasy 5: Allies™ is a 30 page PDF written by Jason Levine. It covers the allies of Dungeon delvers: Druidic companions, Holy Allies, and Familiars.
40 Artifacts Edit
Dungeon Fantasy 7: Clerics™ is a 37 page PDF written by Phil Masters. It expands on Dungeon Fantasy 1: Adventurers for cleric characters.
Treasure Tables Edit
Dungeon Fantasy 8: Treasure Tables™ is a 64 page PDF written by Matt Riggsby. It covers how to fill the dungeon with the loot that the delvers face the monsters and traps for.
Dungeon Fantasy 9: Summoners™ is a 44 page PDF written by Phil Masters. It adds to Dungeon Fantasy 1: Adventurers summoning based characters: the demonologist, the elementalist, the necromancer, and the shaman.
Dungeon Fantasy 10: Taverns™ is a 33 page PDF written by Jason Levine and Loren Wiseman. It covers encounters where Dungeon Fantasy traditionally begin; Taverns.
Dungeon Fantasy 11: Power-Ups™ is a 45 page PDF written by Sean Punch. It furthers the Goals of The Next Level.
- See also
Dungeon Fantasy 12: Ninja™ is a 20 page PDF written by Peter V. Dell'Orto. It covers they way of of ninja and their roles in Dungeon Fantasy.
Dungeon Fantasy 13: Loadouts™ is a 64 page PDF written Matt Riggsby.
Dungeon Fantasy 14: Psi™ is a 47 page PDF written Sean Punch.
Dungeon Fantasy 15: Henchmen™ is a 43 page PDF written Peter V. Dell'Orto and Sean Punch.
Wilderness Adventures Edit
Dungeon Fantasy 16: Wilderness Adventures™ is a 60 page PDF written Sean Punch.
See also Edit
External Links Edit
- GURPS Dungeon Fantasy on sjgames.com