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There are two GURPS Martial Arts books: Classic (3e) and the current 4e.

GURPS (Classic) Martial ArtsEdit

GURPS 3e Martial Arts cover
GURPS Martial Arts April 1994 in Japan

April 1994 Japanese edition

GURPs Martial Arts August 2002

August 2002 Japanese edition cover

GURPS: Classic: Martial Arts has two sections of advantages, skills, and maneuvers for most styles: realistic and cinematic.

A Maneuver is a specific type of attack or defense and is treated like a skill with each one each one defaulting to one or more prerequisite skills, or to DX ("Kicking, for instance, is a Hard maneuver defaulting to Karate-2")

Styles are broken up into

  • Primary Skills (reflects the main focus of the individual style)
  • Secondary skills (either taught or are not given as much attention throughout)
  • Optional skills (which may or may not be taught in any particular school)

Historical and Modern StylesEdit

Many of these styles have realistic and cinematic totals. Scattered through this section is information on the Belt system and other ranking systems as well as information on specific styles and thinking like External vs. Internal and Hard vs. Soft.

Styles with a * may only exist in a cinematic campaign (those in bold also appear in GURPS Martial Arts 4e):

Aikido/Aiki-jutsu
An Ch'i*
Bando (Burmese Martial Arts)
Capoeira
Chin Na
Escrima
French Fencing (Fencing Styles)
Goju Ryu (Under Karate in 4e)
Hapkido
Hashishin Style (has no cinematic version)
Hsing-Yi Chuan
Isshinryu
Italian Rapier Fencing (Fencing Styles)
Jeet Kune Do
Judo
Jujutsu
Kalaripayit
Karate (4e: Shotokan; Goju Ryu; Isshinryu; Kyokushin
Kempo
Kendo/Kenjutsu (4e: Iaijutsu; Nito Ryu)
Kobujutsu
Kuk Sool Won
Kung Fu ("Kung Fu"
Kuntao
Kyudo
Military Hand-to-Hand
Muay Thai
Ninjutsu
Pakua
Pancratium/Mu Tau
Pao Chuan
Pentjak Silat
Police Hand-to-Hand
Praying Mantis Kung Fu
Professional Boxing (Boxing)
Professional Kickboxing
Professional Wrestling (Wrestling)
Savate
Self-defense Hand to Hand
Shaolin Kung Fu
Streetfighting
Sumo
Tae Kwon Do
T'ai Chi Chuan
Uechi Ryu
White Crane Kung Fu
Wing Chun Kung Fu
Wudong
Wushu Kung Fu

There are also Fictional, Alien, Fantasy, and Futuristic styles.

There are sections on weapons and campaigns

GURPS Martial Arts (4e)Edit

GURPS 4e Martial Arts cover

A reworking of GURPS (classic) Martial Arts for 4e with major changes to the list of "Historical and Modern Styles" (several styles replaced with other styles) and "Fictional, Alien, Fantasy, and Futuristic styles" being grouped together under "Fictional styles". Also only the realistic point totals for each style is given.

Some styles were put in information boxes throughout the style section resulting in the list not being entirely alphabetical. As with the classic edition general concepts (like Marma or pressure points) are scattered through the style section.

Armatura
Armatura Equestris
Bajutsu
Dagger Fighting
Fencing

Italian School
La Verdadera Destreza
Transitional French School
French Smallsword
Sport Fencing

Stickfighting
Furusiyya
Hoplomachia
Hung Gar Kung Fu (Tiger-Crane Style)
Hwa Rang Do
Kajukenbo
Knightly Mounted Combat
Kuntao
Kusarijutsu
Kyujutsu
Longsword Fighting
Archery
Masters of Defence Weapon Training
Muay Thai
Naginatajutsu
Polearm Fighting
Pa Kua Chuan
Pak Hok
Pentjak Silat
Mixed Martial Arts
Pollaxe Fighting
Praying Mantis Kung Fu
Staff Fighting; Quarterstaff
Shortsword Fighting
Shurikenjutsu
Spear Fighting
Sojutsu
Sword-and-Buckler Play
Sword-and-Shield Fighting
Taihojutsu
Taijutsu

See alsoEdit