GURPS: Classic: Martial Arts has two sections of advantages, skills, and maneuvers for most styles: realistic and cinematic.
A Maneuver is a specific type of attack or defense and is treated like a skill with each one each one defaulting to one or more prerequisite skills, or to DX ("Kicking, for instance, is a Hard maneuver defaulting to Karate-2")
Styles are broken up into
- Primary Skills (reflects the main focus of the individual style)
- Secondary skills (either taught or are not given as much attention throughout)
- Optional skills (which may or may not be taught in any particular school)
Historical and Modern StylesEdit
Many of these styles have realistic and cinematic totals. Scattered through this section is information on the Belt system and other ranking systems as well as information on specific styles and thinking like External vs. Internal and Hard vs. Soft.
Styles with a * may only exist in a cinematic campaign (those in bold also appear in GURPS Martial Arts 4e):
Bando (Burmese Martial Arts)
French Fencing (Fencing Styles)
Goju Ryu (Under Karate in 4e)
Hashishin Style (has no cinematic version)
Italian Rapier Fencing (Fencing Styles)
Jeet Kune Do
Karate (4e: Shotokan; Goju Ryu; Isshinryu; Kyokushin
Kendo/Kenjutsu (4e: Iaijutsu; Nito Ryu)
Kuk Sool Won
Kung Fu ("Kung Fu"
Praying Mantis Kung Fu
Professional Boxing (Boxing)
Professional Wrestling (Wrestling)
Self-defense Hand to Hand
Shaolin Kung Fu
Tae Kwon Do
T'ai Chi Chuan
White Crane Kung Fu
Wing Chun Kung Fu
Wushu Kung Fu
There are also Fictional, Alien, Fantasy, and Futuristic styles.
There are sections on weapons and campaigns
A reworking of GURPS (classic) Martial Arts for 4e with major changes to the list of "Historical and Modern Styles" (several styles replaced with other styles) and "Fictional, Alien, Fantasy, and Futuristic styles" being grouped together under "Fictional styles". Also only the realistic point totals for each style is given.
Some styles were put in information boxes throughout the style section resulting in the list not being entirely alphabetical. As with the classic edition general concepts (like Marma or pressure points) are scattered through the style section.
- Italian School
- La Verdadera Destreza
- Transitional French School
- French Smallsword
- Sport Fencing
Hung Gar Kung Fu (Tiger-Crane Style)
Hwa Rang Do
Knightly Mounted Combat
Masters of Defence Weapon Training
Pa Kua Chuan
Mixed Martial Arts
Praying Mantis Kung Fu
Staff Fighting; Quarterstaff