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GURPS Martial Arts: Technical Grappling is a supplement for GURPS Martial Arts written by Douglas Cole.

forumEdit

ColeEdit

http://forums.sjgames.com/showthread.php?p=1733765

if you are wielding a weapon and you're being grappled such that you aren't strong enough to meet the ST requirements, you may well take extra penalties.

http://forums.sjgames.com/showpost.php?p=1279101&postcount=31

mentioned idea for a Ready to resist Slam and Shove, not incorporated

GamingBallisticEdit

https://gamingballistic.com/2014/01/09/gurps-101-ht-and-fatigue-points/

Note that a lot of grappling attacks allow rolls vs. HT, and a very high HT can render you very, very resistant (nearly immune) to anyone but the strongest and most skilled. The percentages are extreme enough to make me almost want to waive the “spending Control Points can never drop your foe’s resistance roll lower than HT” that we introduced in Technical Grappling to prevent an epidemic of crippled limbs!

https://gamingballistic.com/2017/04/26/less-technical-grappling-gurps/ has charts