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Social Engineering

GURPS Social Engineering (internal cover)

GURPS Social Engineering (William H. Stoddard 2011, 2022) provides detailed rules for every type of common social interaction.

Overview[]

  • A detailed examination of Rank, Status, Reputation, and more, including new options and possibilities for each trait.
  • Systems for one-on-one interactions, including using Influence skills and social-perception abilities – as well as both indirect and group interactions.
  • An in-depth look at reaction rolls in GURPS, including commercial transactions, requests for aid, searching for people and things, and romance.
  • Details on deception – learn how your hero can distract, lie, or assume a false identity . . . or spot such dishonesty.
  • Rules for building relationships, including details on how to establish trust and personal loyalty, and new options for Allies, Contacts, Dependents, and Patrons.
  • Extensive insight on organizations: how to find, infiltrate, and influence any type of group – including your place of employment.
  • Rules for hostile organizations. Discover the mechanics behind arrest, imprisonment, brainwashing, and more.
  • Systems for influencing groups of people. Start rumors, influence the media, advertise, conduct psy ops, or get involved in politics!
  • Insight into more forceful measures, including intimidation, inciting a riot, taunting, and how to start – or avoid – a fight.

Index[]

Social Relations In Campaigns[]

  • The Social Contract

Scenes And Subplots[]

  • Incidents; Backgrounds; Plot Support

Social Themes[]

  • School Days; My Day At Work; Buying And Selling; Politics; Love And Marriage; Idleness

Exotic Worlds[]

  • Wainscot Worlds

The Reference Society[]

  • Changing The Reference Society[a 1]

A Place To Stand[]

Social Position[]

  • Rank, Status, And Wealth; Balancing Status And Rank
  • Reputation; Social Regard And Social Stigma; Other Social Position Advantages And Perks
  • Status, Rank, and Society/Government Type

Making an Impression[]

  • Charisma; Appearance; Vocal Quality; Visible Status and Cost of Living
  • Giving Offense 20
  • Impression Perks; Features

Face to Face[]

Searching For People[]

  • Hirelings; Jobs; Buyers; Informants; Companionship; Concealed Activities; Known Individuals

Social Perception[]

  • Background; Approachability; Motives; Relationships

Reaction Rolls And Modifiers[]

General Reactions; Commercial Transactions; Requests For Aid; Requests For Information; Giving Information

  • Recreation; Romance
  • Influence; Influence Skills; Influence Without Words;
  • Substitutes For Influence Skills
  • Complementary Skills in Social Interaction; Can't Be Influenced

Indirect Interaction[]

  • Virtual Presence; Voice To Voice; Text

Team Efforts[]

Competitive Influence[]

  • Commercial Rivalry; Debate; Wit, Mockery, And Insults; Romantic Rivalry

Deception[]

Subtlety; Distractions; Lies; Manipulation; False Identities; Classic Confidence Games

Continuing Relationships[]

Personal Loyalty; Building Trust; Relationship Advantages; Finding A Master; Loyalty In Play

Exotic Social Traits[]

  • Racial Appearance; Perception and Communication; Alien Reactions; Bridging The Gap; Racial Reputations

The Organization Man[]

Searching For Organizations.[]

  • Services; Investors; Information Sources; Government Offices

Gatekeepers[]

Asking For Benefits[]

  • Organizational Reaction Rolls; Influencing Organizations; Complementary Organizational Skills; Social Engineering; Bribery; Blackmail And Espionage

Continuing Relationships and Careers[]

  • A Private Understanding; Getting A Job; Keeping A Job; Promotion; Being In Charge; The Benefits Of Rank; Relationship Advantages in Organizations

Hostile Organizations[]

  • Capture; Questioning; Trials; Imprisonment; Brainwashing; Drugs And The Will

Moving The Masses[]

The Mood Of The Crowd[]

  • Direct Observation; Opinion Polls; Dame Rumor; Sampling The Media

Households And Communities[]

  • As Organizations; Searching for Households and Communities; Inner Circles

The Benefits Of Status[]

Direct Influence[]

  • Making Speeches; Entertainment; Working The Crowd; Cultivating A Persona

Indirect Influence[]

  • Advertising and Propaganda; Psy Ops; Applied Memetics

Power Struggles[]

  • The Three Kinds Of Politics; Alliances And Diplomacy; Family Alliances; Economic Rivalry

From Persuasion to Force[]

  • Potential Combat and Reaction Rolls

Intimidation[]

Between Individuals; Between Gangs; Between Organized Forces

Provoking And Taunting[]

  • Starting A Fight; Drawing Aggression; Creating A Distraction

Talking Your Way Out[]

  • Avoiding A Fight; Negotiated Surrender

The Mind Of The Mob[]

  • Collective Action; Inciting To Riot; Panic; Peacemaking; Enforcing Order

Throw Away This Book![]

Appendix A: Expanded Reaction Tables[]

Appendix B: New Traits[]

  • Advantages; Modifiers; Perks; Disadvantages; Skills; Wildcard Skills; Techniques

Bibliography[]

Index[]

Related Material in Series[]

Additional Information[]

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