This is the main hub page for Category:Social Engineering All related pages use this Category. |
GURPS Social Engineering (William H. Stoddard 2011, 2022) provides detailed rules for every type of common social interaction.
Overview[]
- A detailed examination of Rank, Status, Reputation, and more, including new options and possibilities for each trait.
- Systems for one-on-one interactions, including using Influence skills and social-perception abilities – as well as both indirect and group interactions.
- An in-depth look at reaction rolls in GURPS, including commercial transactions, requests for aid, searching for people and things, and romance.
- Details on deception – learn how your hero can distract, lie, or assume a false identity . . . or spot such dishonesty.
- Rules for building relationships, including details on how to establish trust and personal loyalty, and new options for Allies, Contacts, Dependents, and Patrons.
- Extensive insight on organizations: how to find, infiltrate, and influence any type of group – including your place of employment.
- Rules for hostile organizations. Discover the mechanics behind arrest, imprisonment, brainwashing, and more.
- Systems for influencing groups of people. Start rumors, influence the media, advertise, conduct psy ops, or get involved in politics!
- Insight into more forceful measures, including intimidation, inciting a riot, taunting, and how to start – or avoid – a fight.
Index[]
Social Relations In Campaigns[]
- The Social Contract
Scenes And Subplots[]
- Incidents; Backgrounds; Plot Support
Social Themes[]
- School Days; My Day At Work; Buying And Selling; Politics; Love And Marriage; Idleness
Exotic Worlds[]
- Wainscot Worlds
The Reference Society[]
- Changing The Reference Society[a 1]
A Place To Stand[]
Social Position[]
- Rank, Status, And Wealth; Balancing Status And Rank
- Reputation; Social Regard And Social Stigma; Other Social Position Advantages And Perks
- Status, Rank, and Society/Government Type
Making an Impression[]
- Charisma; Appearance; Vocal Quality; Visible Status and Cost of Living
- Giving Offense 20
- Impression Perks; Features
Face to Face[]
Searching For People[]
- Hirelings; Jobs; Buyers; Informants; Companionship; Concealed Activities; Known Individuals
Social Perception[]
- Background; Approachability; Motives; Relationships
Reaction Rolls And Modifiers[]
General Reactions; Commercial Transactions; Requests For Aid; Requests For Information; Giving Information
- Recreation; Romance
- Influence; Influence Skills; Influence Without Words;
- Substitutes For Influence Skills
- Complementary Skills in Social Interaction; Can't Be Influenced
Indirect Interaction[]
- Virtual Presence; Voice To Voice; Text
Team Efforts[]
Competitive Influence[]
- Commercial Rivalry; Debate; Wit, Mockery, And Insults; Romantic Rivalry
Deception[]
Subtlety; Distractions; Lies; Manipulation; False Identities; Classic Confidence Games
Continuing Relationships[]
Personal Loyalty; Building Trust; Relationship Advantages; Finding A Master; Loyalty In Play
Exotic Social Traits[]
- Racial Appearance; Perception and Communication; Alien Reactions; Bridging The Gap; Racial Reputations
The Organization Man[]
Searching For Organizations.[]
- Services; Investors; Information Sources; Government Offices
Gatekeepers[]
Asking For Benefits[]
- Organizational Reaction Rolls; Influencing Organizations; Complementary Organizational Skills; Social Engineering; Bribery; Blackmail And Espionage
Continuing Relationships and Careers[]
- A Private Understanding; Getting A Job; Keeping A Job; Promotion; Being In Charge; The Benefits Of Rank; Relationship Advantages in Organizations
Hostile Organizations[]
- Capture; Questioning; Trials; Imprisonment; Brainwashing; Drugs And The Will
Moving The Masses[]
The Mood Of The Crowd[]
- Direct Observation; Opinion Polls; Dame Rumor; Sampling The Media
Households And Communities[]
- As Organizations; Searching for Households and Communities; Inner Circles
The Benefits Of Status[]
Direct Influence[]
- Making Speeches; Entertainment; Working The Crowd; Cultivating A Persona
Indirect Influence[]
- Advertising and Propaganda; Psy Ops; Applied Memetics
Power Struggles[]
- The Three Kinds Of Politics; Alliances And Diplomacy; Family Alliances; Economic Rivalry
From Persuasion to Force[]
- Potential Combat and Reaction Rolls
Intimidation[]
Between Individuals; Between Gangs; Between Organized Forces
Provoking And Taunting[]
- Starting A Fight; Drawing Aggression; Creating A Distraction
Talking Your Way Out[]
- Avoiding A Fight; Negotiated Surrender
The Mind Of The Mob[]
- Collective Action; Inciting To Riot; Panic; Peacemaking; Enforcing Order
Throw Away This Book![]
Appendix A: Expanded Reaction Tables[]
Appendix B: New Traits[]
- Advantages; Modifiers; Perks; Disadvantages; Skills; Wildcard Skills; Techniques
Bibliography[]
Index[]
Related Material in Series[]
- Social Engineering: Pulling Rank - rules for getting favors, gear, resources, and more... when you really need them.
- Social Engineering: Back to School - For expanded rules on learning and teaching
- Social Engineering: Keeping in Contact - unleash the full power of the Contacts advantage
Additional Information[]
- ↑ Social Interactions in GURPS playlist