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Cover to GURPS Technomancer

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Cover to GURPS Technomancer - Funny New Guys.

Merlin-1, 2004
Current Affairs
In a world of magic and technology, the United States faces the challenges of the new millennium with the best of both.
Divergence Point
1945; Trinity detonation unleashes the Hellstorm, a massive, permanent banestorm raising global mana levels. A second detonation in Antarctica unleashes an even larger one in 1949.

Major Civilizations

Western (empire with rivals), Chinese (empire), Orthodox (empire with rivals), Indic (empire).
Great Powers
  • United States (representative democracy, CR3)
  • People’s Republic of China (dictatorship, CR5)
  • Russian Republic (oligarchy, CR4)
  • Mexico(representative democracy, CR4)
  • India (representative democracy, CR4)
  • Argentina (dictatorship, CR5)
Worldline Data
Tech Level (7+1) magitech
Mana Level high (within 200 miles of Alamogordo, New Mexico and within 1,600 miles of Queen Maud Land, Antarctica); normal (everywhere else)
Quantum 3
Infinity Class Z2
Centrum Zone Inaccessible

GURPS Technomancer is a 3rd Edition worldbook written by David L. Pulver in 1998 for GURPS.

Now I am become Death, destroyer of worlds.
  ,— Robert Oppenheimer, witnessing the

Trinity atomic test, July 16, 1945

Spells Edit

Many of the new spells published in this book were reprinted in 4th Edition GURPS Magic and GURPS Bio-Tech with the following exceptions:

Air Spells Edit

  • Purify Signal/TL (Regular)
  • Static Charge (Regular)
  • Ether Static/TL (Area)
  • Seek Emitter/TL (Information)

Body Control Spells Edit

  • Partial Mechamorphosis/TL(VH) (Regular)

Communication and Empathy Spells Edit

  • Delete Commercials/TL (Regular)
  • Seek Number/TL (Information)
  • Borrow Number/TL (Regular)
  • Wrong Number/TL (Regular)
  • Identify Caller/TL (Information)
  • Magical Switchboard/TL (Regular)
  • Speed Data/TL (Regular)
  • Broadcast Spell/TL (VH) (Regular)

Enchantment Spells Edit

  • Spellprocessor/TL (Enchantment)
  • Curse Virus/TL (Enchantment)
  • Video Entity/TL (Enchantment)
  • Electric Power/TL (Enchantment)
  • Soulburner Gestalt (VH) (Enchantment)

Weapon Enchantments Edit

  • Mana Warhead/TL (Enchantment)
  • Spell Targeting/TL (VH) (Enchantment)

Fire Spells Edit

  • High-Explosive Fireball (Missile)
  • Shape-Charge Fireball (Missile)
  • Detonate (Regular)
  • Mass Detonate (Area)

Food Spells Edit

  • Guns to Butter (Regular)

Knowledge Spells Edit

  • Necrovision™ (Regular)
  • Divinations
    • Cybermancy
    • Plutomancy
    • Quantumancy
  • Televisomancy (Information)

Light and Darkness Spells Edit

  • Infrared Flash (Regular)
  • Coherent Light Jet (Regular)
  • Disruption Bolt (Missile)
  • Invisible Sunbolt (Missile)

Making and Breaking Spells Edit

  • Immediate Action (Blocking)

Mind Control Spells Edit

  • Game Addict (Regular)

Movement Spells Edit

  • Homing Missile (Special)
  • Hail of Lead (Regular)
  • Reduce Recoil (Regular)
  • Magic Bullet (Regular)
  • Steady Hand (Regular)

Protection and Warning Spells Edit

  • Blind Sensor (Regular)
  • Spoof Sensor (Regular)
  • Prismatic Mist (Area)

Sound Spells Edit

  • Volume Control/TL (Regular)

Technological Spells Edit

Energy Fatigue Equivalent
1 kWs 0.00277 fatigue
9-volt cell 0.05 fatigue
12-volt cell 5 fatigue
1 kWh 10 fatigue
3,400 btu 10 fatigue
1 MWh 10,000 fatigue
1 kW 0.00277 fatigue/second
Household outlet Up to 0.01 fatigue/second
Household fuse box Up to 0.1 fatigue/second
360 kW 1 fatigue/second
965 hp 2 fatigue/second
1 MW 2.77 fatigue/second
18 MW 50 fatigue/second
Industrial power line Up to 250 fatigue/second
Notes: kWs = kilowatt-second (or kilojoule); kWh = kilowatt-hour; btu = British thermal unit; MWh = megawatt-hour; kW = kilowatt; hp = horsepower; MW = megawatt.:Values for 9- and 12-volt cells assumes TL7 non-rechargable lead-acid batteries. The 12-volt cell is a typical car battery. Rechargeable cells or batteries contain half as much energy.

Energy Spells Edit

  • Water to Fuel/TL (Regular)
  • Hotshot/TL (Regular)
  • Purify Power (Regular)

Machine Spells Edit

  • Program/TL (Regular)
  • Guide Missle/TL (Regular)
  • Confound Firearm/TL (Regular)
  • Upgrade Computer/TL (Regular)
  • Animate Machine/TL (VH) (Regular)
  • Mad Machine/TL (Regular)

Metal and Plastic Spells Edit

  • Seek Metal (Information)

Radiation Spells Edit

  • Particle Beam (VH) (Missile)

Water Spells Edit

  • Elemental Plumbing (Regular)

See also Edit

Note: GURPS Technomancer is not connected in any way with the White Wolf MAGE: The Ascension roleplaying game and does not in any way challenge the copyrights and terms used therein.[1]

External Links Edit

References Edit