GURPS Wiki
Register
Advertisement
GURPS Wiki
GURPS Thaumatology cover

GURPS Thaumatology (2008) contains the best Classic Edition magic variants and adds many all-new options.

What is Magic?[]

  • The Idea of Magic
  • Conceptions of Magic
  • Sources of Magic
  • Laws of Magic - Authentic Thaumaturgy has more "Laws"
  • Magic-Workers

Minor Spell Variations[]

Major Variations[]

Material Magic[]

  • Inherent Magic
  • Alchemy
  • Enchanting Items
  • The Standard System, Enchantment Through Age, Enchantment Through Deeds, Devotional Enchantment
  • Magic Items As Advantages
  • Item Drawbacks And Personalities

Paths and Books[]

A broad variant of Ritual Magic system with some examples. For a list that spans various books see Various Books and Paths of Magic.

Decans and Aethyrs[]

Within GURPS: Thaumatology there are a total of 36 magical decans, representing various aspects of reality.

Flexible Magic[]

  • Symbol Magic
  • Symbol Magic: Variations
  • Syntactic Magic: Overview
  • Syntactic Magic: Verbs And Nouns
  • Syntactic Magic: Realms And Power
  • Syntactic Magic: Special Cases And Options

Magic is Power[]

Games of High Enchantment[]

Appendixes[]

  • Magical Modifiers
  • Alternative Critical Failure Tables
  • Spell Prerequisite Counts.

The full extent of each of these chapters can be seen in the free Preview of the work.

Related Material[]

See Also[]

Advertisement