GURPS Wiki
Advertisement
GURPS Wiki

Defaults: None

Karate (DX/Hard) represents any advanced training at unarmed striking.

Alternate attribute[]

Attribute Substitution might allow shifting it from DX to Per since it involves hand-eye coordination.

IQ not appropriate since it's not tech-heavy

Related Techniques[]

Technique Difficulty Prerequisite Default Maximum Damage Page
Axe Kick Hard Karate Karate-4 Karate Better of thr+1 or thr at +1/2d cr‡ MA67
Back Kick Hard Karate Karate-4 Karate Kick B230; MA67
Double Eye-Poke† Hard Brawling or Karate PS-5 PS Blind MA88
Elbow Strike Average Brawling or Karate PS-2 PS thr-1 cr‡ B230; MA71
Exotic Hand Strike Average Karate Karate-1 Karate thr cr‡ MA71
Eye-Pluck* Hard Brawling or Karate PS-10 PS-4 thr-3 cr‡, Cripple MA72
Eye-Rake Hard Brawling or Karate PS-5 PS Blind MA72
Flying Jump Kick* Hand Karate Karate-7 Karate Kick at better of +2 or +1/d MA83
Hammer Fist Average Brawling or Karate PS-1 PS thr-2 cr‡ MA73
Hand-Clap Parry* Hard Judo or Karate Parry-5 Parry Grab, Disarm MA84
Head Butt Hard Brawling or Karate PS-1 PS thr-1 cr MA74
Jam Hard Brawling or Karate Parry-1 Parry Worse of thr-3 or thr-1 at -1/d cr‡ MA74
Jump Kick Hard Karate Karate-4 Karate Better of thr+1 or thr at +1/2d cr‡ B231; MA75
Knee Strike Average Brawling or Karate PS-1 PS thr cr‡ B232; MA76
Lethal Eye-Poke* Hard Karate Karate-11 Karate-5 thr-2 pi‡ MA72
Lethal Kick* Hard Karate Karate-4 Karate thr-1 pi‡ MA85
Lethal Strike* Hard Karate Karate-2 Karate thr-2 pi‡ MA85
Noogie† Hard Brawling or Karate PS-5 PS Pain MA88
Pole-Vault Kick* Hard Jumping and Karate Karate-4 Karate Better of thr+3 or thr+1 at +1/d cr‡ MA87
Push Kick Hard Karate or Brawling PS-3 PS Knockback MA78
Spinning Kick Hard Karate Karate-3 Karate Kick, Feint MA79
Spinning Punch Hard Karate Karate-2 Karate Punch, Feint MA79
Stamp Kick Hard Brawling or Karate PS-3 PS thr+1 cr‡ MA80
Wet Willy† Hard Brawling or Karate PS-6 PS Squeamish MA88
Whirlwind Attack* Hard Boxing, Karate, or any MWS PS-5 PS Per attack(s) B232; MA89
  • PS: Prerequisite skill

“*” indicates a cinematic technique, usually restricted to cinematic campaigns.
“†” indicates a silly technique, usually available only in silly campaigns.
“‡” after a formula means that standard skill-based damage bonuses apply.

References[]

Advertisement