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You are magically adept. It is required to learn/cast mana based spells in a low to normal mana area. The term for people with Magery is "mage"...even if they know no spells. The clerical equivalent is Power Investiture.

Levels of MageryEdit

Cost: 5 points for Magery 0, +10 points/level

Magery 0: You can make a sense roll when you first see a magic item, and again when you first touch it. The better the roll the more general information can gleamed from the item.

Magery 1+: Not only does this give a bonus to the Sense roll but it also makes it easier to learn spells. The level of magery adds to your IQ for learning spells: So a Magery 1 IQ 11 mage learns spells as if they were IQ 12. It also reduces learning time by 10% per level up to 40% reduction. Certain spells require a certain level of magery to learn.

ModifiersEdit

Special EnchantmentsEdit

Special LimitationsEdit

TalentEdit

TypesEdit

ReferencesEdit

  1. GURPS Powers 181
  2. GURPS Thaumatology 23
  3. GURPS Thaumatology 23
  4. GURPS Thaumatology 23
  5. GURPS Thaumatology 23
  6. GURPS Thaumatology 23
  7. GURPS Thaumatology 23
  8. GURPS Thaumatology 23
  9. GURPS Thaumatology 23
  10. GURPS Thaumatology 23
  11. GURPS Thaumatology 23
  12. GURPS Thaumatology 23
  13. GURPS Thaumatology 23
  14. GURPS Thaumatology 23