GURPS Mass Combat (2010) is the latest expansion of the Mass Combat rules for GURPS.
Introduction[]
Publication History[]
The land Mass Combat rules originally appeared in Classic: Horseclans, Classic: Conan, Classic: Japan and Classic: Vikings. Because these were effective identical and to free up space in the future these rules were presented in the "GURPS Mass Combat" (Roleplayer #30, January 1993) article, expanded in the Compendium II (p 112-125) in 1996 and updated and even further expanded for 4e in 2010.
Elements and Forces[]
The Basics[]
- What An Element Represents; Mini-Glossary; Units
Building And Maintaining Your Force[]
- Element Types; Troop Strength (Ts); Special Class (Class); Neutralizing Classes Transport Weight (Wt); Mobility (Mob); Cost; Optional Features; Quality; Unliving Troops
Raising A Force[]
- Cost To Raise A Force; Time To Raise A Force; Economic Considerations
The Logistic Force[]
- Statistics For Logistics Troops; Maintaining A Force; Super-Healing And Force Replacement
Elements[]
Organization[]
- Cavalry Vs. Infantry
Land Elements[]
- Reading The Element Statistics
[]
Fantastic Elements[]
Elements: Tl6-12[]
Land Elements[]
- Reading The Element Statistics
[]
- Naval Combat Elements
Aerospace Elements[]
- Air Elements
Fighting[]
Campaigning[]
- Type Of Campaign; Preparations; Operations; Forces in Motion; Reconnaissance Operations; Environmental Issues
Before the Battle[]
- Initial Intelligence; Basic Strategy Modifier; Reconnaissance Adventures; Troop Strength Modifiers; Defense Bonus
Fighting the Battle[]
- Risk
- Significant Actions
- Choose Battle Strategy
- Battle Strategy Roll
- Misfortunes of War
- Victory?
Special Battle Situations[]
- Sieges; Amphibious Assaults; Naval Battles; Three-Sided Battles; Subordinate Commands; Weapons of Mass Destruction; Exceptional Powers in Battle
Appendix A: Sample Forces[]
An Yrth Military Force; A Modern Military Force
Appendix B: Tables[]
- Features and Quality Table; Travel Speed Table; Reconnaissance Contest; Relative TS Table; Special Class Superiority Table; Battle Length Table; Battle Sequence; Battle Strategies Table
Related Material[]
- GURPS City Stats provides information on how cities intersect with these mass-combat rules.
- Pyramid 3/4: Magic on the Battlefield has variant battle-mage elements.
- Pyramid 3/44: Alternate GURPS II has variant options that expand the Mass Combat rules to a tabletop tactical system.
- Pyramid 3/65: Alternate GURPS III contains optional rules that expand possibilities for working together.
- Pyramid 3/67: Tools of the Trade: Villains has five ready-to-use Mass Combat armies.
- Pyramid 3/70: Fourth Edition Festival offers Mass Combat ideas and troops for GURPS Banestorm: Abydos
- Pyramid 3/77: Combat provides Mass Combat troops for two armies: one from the Egyptian New Kingdom and the other from early Imperial Rome.
- Pyramid #3/80: Fantasy Threats has details on the army of Baron Vordag, a tyrant who's a great foe for fantasy heroes.
- Pyramid #3/84: Perspectives gives more detailed rules for determining the Mass Combat troop strength of individual heroes.
- Pyramid #3/93: Cops and Lawyers delivers new Mass Combat units for police and large criminal groups