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"Meatbags" is slang for Zombies. (Note that this is a local usage, but the locality is a as-yet unnamed worldline)

Incomplete This is a fragment, it is in the initial stages of being written

statsEdit

Undead Meta-trait

Advantages
Immunity to Metabolic Hazards; Indomitable; Injury Tolerance unliving; Temperature Tolerance; Unfazeable; Immune to Unconsciousness;
Disadvantages
Bad Smell; Dependency (Mana; common, constantly);

Common Meatbag Racial template

+1 ST, -2 IQ, +5 HP in the dark

Advantages
High Pain Threshold while in the dark; Undead; Single-minded;
Disadvantages
Automaton; Fragile Unnatural, triggered by light;
Notes
They smell like cadavers. They die instantly at -1xHP in the light.

Special Meatbag template

+4 ST, -2 IQ, +3 HT, +9 HP in the dark

Advantages
High Pain Threshold in the dark; Immune to stunning in the dark; Undead; Single-Minded;
Disadvantages
Automaton; Fragile unnatural, in the light; Weakness light, 1d; Low Pain Threshold in the light; Stumbler & a Klutz in the light;

Common Meatbag VarietyEdit

These mindless cretins are driven by a lust for violence. Their smell reveals their presence first.

ST 11 DX 10 IQ 8 HT 10 HP 10 (+5 HP in dark)

Advantages
High Pain Threshold while in the dark; Undead; Single-minded;
Disadvantages
Automaton; Fragile Unnatural, triggered by light;
Punch
skill 10, thr dmg crush
Notes
They smell like cadavers. They die instantly at -1xHP in the light.

Special Meatbag VarietyEdit

These ravagous monsters are even more violent and wholly unnatural then their lesser kin.

ST 14 DX 12 IQ 8 HT 13 HP 10 (+9 HP in dark)

Punch
Brawling 13, 1d crushing not checked
Kick
Brawling 13, 1d crushing not checked
Bite
Brawling 13, 1d+1 imp; HT+1 against poison? Disease? not checked

Special Meatbag Variety

These ravagous monsters are even more violent and wholly unnatural then their lesser kin.

ST: 14HP: 10Speed: 7.00
DX: 12Will: 12Move: 9
IQ: 8Per: 12Weight: 1 ton
HT: 13FP: 13SM: +2
Dodge: 11Parry: N/ADR: 4
Attack List
*Punch (13): 1d crushing. Reach C, 1. not checked
  • Kick (13): 1d crushing. Reach C, 1. not checked
  • Bite (13): 1d crushing 1d+1 imp; HT+1 against poison? Disease?. Reach C, 1. not checked
Traits
High Pain Threshold in the dark; Immune to stunning in the dark; Undead; Single-Minded;
Disadvantages
Automaton; Fragile unnatural, in the light; Weakness light, 1d; Low Pain Threshold in the light; Stumbler & a Klutz in the light; Automaton; Fragile unnatural, in the light; Weakness light, 1d; Low Pain Threshold in the light; Stumbler & a Klutz in the light;
Notes
+9 HP in the dark.


IlluminationEdit

Meatbags are weak in the light, and stronger in the dark.

Dark in these cases is defined as anything darker then -3. Accoring to Kromm Flashlights reduce darkness penalties to -3, so they count as light, whereas moonlight (penalty?) doesn't.

In the unusual case of Meatbags actually being in direct sunlight, treat this as unhealthy, but not instant-death harmful. Under prolonged exposure (maybe every hour?) they'd roll HT verse 1 HP loss. They'll generally avoid sunlight (and bright places in general).

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