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A self-control number is a number that indicates a character's susceptibility to some mental disadvantages. The lower the self-control number, the greater the likelihood that the character will give in to that particular temptation. However, in most cases a player simply choose to indulge in whatever behavior the disadvantage covers.

The self-control number (represented by "(value)" after the disadvantage) modifies the point value (rounded down) of the disadvantage:

  • Cannot resist: 2.5 x listed cost (drop fractions)[1]
  • Resist quite rarely (roll of 6 or less): 2 x listed cost.
  • Resist fairly often (roll of 9 or less): 1.5 x listed cost.
  • Resist quite often (roll of 12 or less): listed cost.
  • Resist almost all the time (roll of 15 or less): 0.5 x listed cost
  • Resist all the time except under extreme citations (roll of natural 17 or 18; limited to [-5] base): -1
    Viable mental disadvantages (they tend to have their own names):

Kromm Quotes[]

References[]

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