B111 under Costs Fatigue:

Your ability costs FP to use.
This is worth -5% per FP per use.
What constitutes a “use” depends on the underlying trait.

B112 under Limited Use:

For most advantages, each “use” is 1 minute of activation

B116 under Unreliable:

Every time you want to use the power, you must roll the activation number (see below) or less on 3d.
Once you succeed, the ability will work for that particular use.
When you cease to use it, you must make another activation roll to start it again.

See alsoEdit

  • Duration, B101 defines the baseline as 10 seconds rather than 60, so distinguishing between a "use" being 60 seconds of activation vs 10 seconds of effect on a target can be difficult.